Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:CurveEdPreset_SineWave (UT3)

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UT3 Object >> CurveEdPresetBase >> CurveEdPreset_SineWave
Package: 
UnrealEd
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'CurveEdPreset_SineWave'[edit]

Frequency[edit]

Type: float

The frequency of the wave

Default value: 1.0

Offset[edit]

Type: float

The offset of the wave

Scale[edit]

Type: float

The scale of the wave

Default value: 1.0

Instance functions[edit]

AreSettingsValid[edit]

function bool AreSettingsValid (bool bIsSaving)

Overrides: CurveEdPresetBase.AreSettingsValid

Virtual function to verify the settings are valid

GenerateCurve[edit]

function bool GenerateCurve (out array<floatRequiredKeyInTimes, out array<CurveEdPresetCurve.PresetGeneratedPointGeneratedPoints)

Overrides: CurveEdPresetBase.GenerateCurve

Virtual function to generate curve

GetDisplayName[edit]

function string GetDisplayName ()

Overrides: CurveEdPresetBase.GetDisplayName

Virtual function to get the user-readable name for the curve

GetRequiredKeyInTimes[edit]

function bool GetRequiredKeyInTimes (out array<floatRequiredKeyInTimes)

Overrides: CurveEdPresetBase.GetRequiredKeyInTimes

Virtual function to get the required KeyIn times