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UE3:DOFAndBloomEffect (UDK)

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UDK Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect
Package: 
Engine
Direct subclass:
DOFBloomMotionBlurEffect
This class in other games:
UT3

Depth of Field post process effect

Properties[edit]

Property group 'DOFAndBloomEffect'[edit]

bEnableReferenceDOF[edit]

Type: bool

Whether the reference Depth of Field effect is enabled, requires BlurKernelSize to be 0 (very slow, might not be maintained, not for production, does not work with ShaderModel2.0)

bEnableSeparateBloom[edit]

Type: bool

Whether Bloom and DOF should be processed independently pass (slower, more memory, does not work with ShaderModel2.0)

BloomScale[edit]

Type: float

A scale applied to blooming colors.

Default value: 1.0

BlurBloomKernelSize[edit]

Type: float

the size of the bloom, only if EnableSeparateBloom in the post process node is checked, otherwise BlurKernelSize is used

Default value: 16.0

SceneMultiplier[edit]

Type: float

A multiplier applied to all reads of scene color.

Default value: 1.0

Default values[edit]

Property Value
BlurKernelSize 16.0