Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
|This is an auto-generated page and may need human attention.
Please remove the
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Property group 'AdvancedLighting'
Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into account for static shadowing applied to said object. This is used to work around floating point consistency issues in the collision code with regard to very long traces. The old default was WORLD_MAX.
Default value: 100000.0