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UE3:DirectionalLightComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> LightComponent >> DirectionalLightComponent
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.


Property group 'AdvancedLighting'[edit]


Type: float

Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into account for static shadowing applied to said object. This is used to work around floating point consistency issues in the collision code with regard to very long traces. The old default was WORLD_MAX.

Default value: 100000.0

Default values[edit]

Property Value
bCastCompositeShadow True