My program doesn't have bugs. It just develops random features.
UE3:DynamicPhysicsVolume (UT3)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DynamicPhysicsVolume |
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This is a movable physics volume. It can be moved by matinee, being based on dynamic objects, etc.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
BrushColor |
|
||||||||||
bStatic | False | ||||||||||
CollisionType | COLLIDE_CustomDefault | ||||||||||
Physics | PHYS_Interpolating |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
No new values.