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UE3:UTUITabPage_ServerBrowser (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_ServerBrowser
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UT3

Tab page for a server browser.

Constants[edit]

SERVERBROWSER_SERVERTYPE_LAN[edit]

Value: 0


SERVERBROWSER_SERVERTYPE_UNRANKED[edit]

Value: 1

for platforms which do not support ranked matches, represents a normal internet match.

SERVERBROWSER_SERVERTYPE_RANKED[edit]

Value: 2

only valid on platforms which support ranked matches

Properties[edit]

BackButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

bGametypeOutdated[edit]

Type: bool

Modifiers: private, transient

Indicates that the current gametype was changed externally - submit a new query when possible

bProcessingJoin[edit]

Type: bool

Modifiers: private, transient

Indicates that we're currently processing a join request; prevents user from triggering multiple join requests at once

bSpectate[edit]

Type: bool

Modifiers: private, transient

Indicates that the current gametype was changed externally - submit a new query when possible

CancelButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

DetailsButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

DetailsList[edit]

Type: UIList

Modifiers: transient

Reference to the list of rules for the selected server

GameInterface[edit]

Type: OnlineGameInterface

Modifiers: transient

Cached game interface pointer

GameTypeCombo[edit]

Type: UTUIComboBox

Modifiers: transient

Reference to the combobox containing the gametypes

JoinButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

LastServerAdded[edit]

Type: int

Modifiers: private

Keeps track of which servers need to have full details read from

MenuItemDataStore[edit]

Type: UTUIDataStore_MenuItems

Modifiers: transient

Reference to the menu item datastore.

MutatorList[edit]

Type: UIList

Modifiers: transient

reference to the list of mutators for the selected server

OnlineSub[edit]

Type: OnlineSubsystem

Modifiers: transient

Cached online subsystem pointer

QueryCompletionAction[edit]

Type: EQueryCompletionAction

Modifiers: private, transient

Different actions to take when a query completes.

RefreshButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

RefreshingLabel[edit]

Type: UIObject

Modifiers: transient

Reference to a label to display when refreshing.

SearchDataStore[edit]

Type: UTDataStore_GameSearchBase

Modifiers: transient

Reference to the search datastore.

SearchDSName[edit]

Type: name

Modifiers: protected, transient, const


ServerCountLabel[edit]

Type: UILabel

Modifiers: transient

Reference to the label which displays the number of servers currently loaded in the list

ServerList[edit]

Type: UIList

Modifiers: transient

Reference to the list of servers

ServerPassword[edit]

Type: string

Modifiers: private, transient

stores the password entered by the user when attempting to connect to a server with a password

SpectateButtonIdx[edit]

Type: int

Modifiers: transient

Indices for the button bar buttons

StringListDataStore[edit]

Type: UTUIDataStore_StringList

Modifiers: transient

Reference to the string list datastore.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Enums[edit]

EQueryCompletionAction[edit]

Different actions to take when a query completes.

QUERYACTION_None 
no query action set
QUERYACTION_Default 
do nothing when the query completes; default behavior
QUERYACTION_CloseScene 
This is set when the user wants to close the scene but we still have active queries. When the queries are completed

(either through being cancelled or receiving all results), close the scene.

QUERYACTION_JoinServer 
This is set when the user has chosen a server from the list. When the queries are completed or cancelled, join the currently selected server.
QUERYACTION_RefreshAll 
This is set when the user switches from LAN to Internet or vice versa. When the queries are completed of cancelled, clear all results and reissue the

current query.

Delegates[edit]

OnBack[edit]

delegate transient OnBack ()

Go back delegate for this page.

OnPrepareToSubmitQuery[edit]

delegate transient OnPrepareToSubmitQuery (UTUITabPage_ServerBrowser Sender)

Called when we're about the submit a server query. Usual thing to do is make sure the GameSearch object is up to date

OnSwitchedGameType[edit]

delegate transient OnSwitchedGameType ()

Called when the user changes the game type using the combo box

Functions[edit]

Events[edit]

ActivatePage[edit]

event bool ActivatePage (int PlayerIndex, bool bActivate, optional bool bTakeFocus)

Overrides: UITabPage.ActivatePage

Causes this page to become (or no longer be) the tab control's currently active page.

Parameters:

  • PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
  • bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
  • bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)

Returns:

TRUE if this page successfully changed its active state; FALSE otherwise.

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

PostInitialize event - Sets delegates for the page.

Other instance functions[edit]

See UTUITabPage_ServerBrowser instance functions.