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UE3:EditorUISceneClient (UDK)
Object >> UIRoot >> UISceneClient >> EditorUISceneClient |
- Package:
- UnrealEd
- Direct subclass:
- UTEditorUISceneClient
- This class in other games:
- UT3
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UISceneClient used for rendering scenes in the editor.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bIsUIPrimitiveSceneInitialized
Type: bool
Modifiers: const, transient
TRUE if the scene for rendering 3d prims on this UI has been initialized
ClientCanvasScene
Type: pointer{class FCanvasScene}
Modifiers: const, native, transient
canvas scene for rendering 3d primtives/lights. Created during Init
Scene
Type: UIScene
Modifiers: const, transient
the scene associated with this scene client. Always valid, even when the scene is currently being edited
SceneManager
Type: UISceneManager
Modifiers: const, transient
pointer to the UISceneManager singleton. set by the scene manager when an EditorUISceneClient is created
SceneWindow
Type: pointer{class WxUIEditorBase}
Modifiers: const, native, transient
pointer to the editor window for the scene associated with this scene client. Only valid while the scene is being edited