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UE3:FoliageFactory (UT3)
Contents
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Copyright 2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Foliage'[edit]
FacingFalloffExponent[edit]
Type: float
Modifiers: const
The falloff exponent for facing dependent density.
Default value: 2.0
MaxInstanceCount[edit]
Type: int
Modifiers: const
The maximum number of foliage instances to create from this factory.
Default value: 10000
Meshes[edit]
Type: array<FoliageMesh>
Modifiers: const
SurfaceDensityDownFacing[edit]
Type: float
Modifiers: const
The density of foliage instances on downward facing surfaces.
Default value: 1.0
SurfaceDensitySideFacing[edit]
Type: float
Modifiers: const
The density of foliage instances on sideways facing surfaces.
Default value: 1.0
SurfaceDensityUpFacing[edit]
Type: float
Modifiers: const
The density of foliage instances on upward facing surfaces.
Default value: 1.0
VolumeFalloffExponent[edit]
Type: float
Modifiers: const
The exponent of the density falloff.
Default value: 1.0
VolumeFalloffRadius[edit]
Type: float
Modifiers: const
The radius inside/outside the volume that the foliage density falls off over.
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bMovable | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
Structs[edit]
FoliageMesh[edit]
Modifiers: native
- StaticMesh InstanceStaticMesh
- MaterialInterface Material
- float MaxDrawRadius
- float MinTransitionRadius
- Object.Vector MinScale
- Object.Vector MaxScale
- float SwayScale
- int Seed
- float SurfaceAreaPerInstance
- bool bCreateInstancesOnBSP
- bool bCreateInstancesOnStaticMeshes
- bool bCreateInstancesOnTerrain
- FoliageComponent Component
Default values:
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCreateInstancesOnBSP | True | ||||||||
bCreateInstancesOnStaticMeshes | True | ||||||||
bCreateInstancesOnTerrain | True | ||||||||
MaxDrawRadius | 2000.0 | ||||||||
MaxScale |
|
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MinScale |
|
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SurfaceAreaPerInstance | 1000.0 | ||||||||
SwayScale | 1.0 |