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|Object >> ForceFeedbackManager|
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This class handles various waveform activities. It manages the waveform data that is being played on any given gamepad at any given time. It is called by the player controller to start/stop/pause a waveform for a given gamepad. It is queried by the Viewport to get the current rumble state information to apply that to the gamepad. It does this by evaluating the function defined in the waveform sample data.
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Whether the player has disabled gamepad rumble or not (TCR C5-3)
Default value: True
Whether it was paused by the player controller or not
The current waveform sample being played
The amount of time elapsed since the start of this waveform
The currently playing waveform
The amount to scale all waveforms by (user settable) (TCR C5-3)
Default value: 1.0
Pauses/unpauses the playback of the waveform for the gamepad
- bPause - True to pause, False to resume
Sets the waveform to play for the gamepad
- ForceFeedbackWaveform - The waveform data to play
Stops the waveform by nulling out the waveform