My program doesn't have bugs. It just develops random features.
UE3:ForceFeedbackWaveform (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> ForceFeedbackWaveform |
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This class manages the waveform data for a forcefeedback device, specifically for the xbox gamepads.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'ForceFeedbackWaveform'
bIsLooping
Type: bool
Whether this waveform should be looping or not
Samples
Type: array<WaveformSample>
The list of samples that make up this waveform
Enums
EWaveformFunction
The type of function that generates the waveform sample
- WF_Constant
- WF_LinearIncreasing
- WF_LinearDecreasing
- WF_Sin0to90
- WF_Sin90to180
- WF_Sin0to180
- WF_Noise
Structs
WaveformSample
Modifiers: native
Holds a single sample's information
- byte LeftAmplitude
- Use a byte with a range of 0 to 100 to represent the percentage of
"on". This cuts the data needed to store the waveforms in half.
- byte RightAmplitude
- EWaveformFunction LeftFunction
- For function generated samples, the type of function
- EWaveformFunction RightFunction
- float Duration
- The amount of time this sample plays