Always snap to grid

UE3:ForceFieldShapeCapsule (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> ForceFieldShape >> ForceFieldShapeCapsule
Package: 
Engine


Properties

Shape

Type: DrawCapsuleComponent


Default value: DrawCapsuleComponent'DrawCapsule0'

Subobjects

DrawCapsule0

Class: Engine.DrawCapsuleComponent

Property Value
ReplacementPrimitive None
Rotation
Member Value
Pitch 0
Roll 16384
Yaw 0

Events

FillByBox

event FillByBox (Object.Vector Extent)

Overrides: ForceFieldShape.FillByBox


FillByCapsule

event FillByCapsule (float Height, float Radius)

Overrides: ForceFieldShape.FillByCapsule


FillByCylinder

event FillByCylinder (float BottomRadius, float TopRadius, float Height, float HeightOffset)

Overrides: ForceFieldShape.FillByCylinder


FillBySphere

event FillBySphere (float Radius)

Overrides: ForceFieldShape.FillBySphere


GetDrawComponent

event PrimitiveComponent GetDrawComponent ()

Overrides: ForceFieldShape.GetDrawComponent


GetHeight

event float GetHeight ()


GetRadius

event float GetRadius ()