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UE3:GameCrowdBehavior_WaitForGroup (UDK)

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UDK Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_WaitForGroup
Package: 
GameFramework


Default values[edit]

Property Value
bFaceActionTargetFirst True
bIdleBehavior True

Functions[edit]

Native functions[edit]

ShouldEndIdle[edit]

native function bool ShouldEndIdle ()

Overrides: GameCrowdAgentBehavior.ShouldEndIdle

Called every tick when agent is currently idle (because bIdleBehavior is true)

Returns:

true if should end idle (bIdleBehavior should also become false)

Other instance functions[edit]

GetBehaviorString[edit]

function string GetBehaviorString ()

Overrides: GameCrowdAgentBehavior.GetBehaviorString

Get debug string about agent behavior

InitBehavior[edit]

function InitBehavior (GameCrowdAgent Agent)

Overrides: GameCrowdAgentBehavior.InitBehavior

Called when Agent activates this behavior

StopBehavior[edit]

function StopBehavior ()

Overrides: GameCrowdAgentBehavior.StopBehavior

Called when Agent stops this behavior