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UE3:GamePlayerController (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> PlayerController >> GamePlayerController |
- Package:
- GameFramework
- Known classes within GamePlayerController:
- GamePlayerInput
- Direct subclasses:
- DemoPlayerController, UTPlayerController
- This class in other games:
- UDK
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GamePlayerController
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
No new values.
Functions[edit]
Native functions[edit]
GetChapterStrings[edit]
Natively retrieve the chapter and act strings from the data store system
Other instance functions[edit]
ClientDisplayChapterTitle[edit]
reliable client function ClientDisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)
DisplayChapterTitle[edit]
simulated function DisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)
Tell HUD to draw chapter title