Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:GamePlayerController (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Controller >> PlayerController >> GamePlayerController
Package: 
GameFramework
Known classes within GamePlayerController:
GamePlayerInput
Direct subclasses:
DemoPlayerController, UTPlayerController
This class in other games:
UDK

GamePlayerController

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions[edit]

Native functions[edit]

GetChapterStrings[edit]

native function GetChapterStrings (int eChapter, out string ChapterName, out string ActName)

Natively retrieve the chapter and act strings from the data store system

Other instance functions[edit]

ClientDisplayChapterTitle[edit]

reliable client function ClientDisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)


DisplayChapterTitle[edit]

simulated function DisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)

Tell HUD to draw chapter title