Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:GeomModifier (UDK)
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Revision as of 06:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> GeomModifier |
- Package:
- UnrealEd
- Direct subclass:
- GeomModifier_Edit
- This class in other games:
- UT3
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Base class of all geometry mode modifiers.
Properties
Property group 'GeomModifier'
bInitialized
Type: bool
TRUE if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.
bPushButton
Type: bool
If true, this modifier should be displayed as a push button instead of a radio button
Description
Type: string
A human readable name for this modifier (appears on buttons, menus, etc)
Default value: "None"
Internal variables
CachedPolys
Type: Polys
Modifiers: private
Stored state of polys in case the brush state needs to be restroed