Gah - a solution with more questions. – EntropicLqd
UE3:Goal_Null (UDK)
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Object >> PathGoalEvaluator >> Goal_Null |
- Package:
- Engine
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this goal eval will not stop until its out of paths, and will simply return the node with the least cost
Default values[edit]
Property | Value |
---|---|
CacheIdx | 5 |
MaxPathVisits | 2048 |
Functions[edit]
Static functions[edit]
GoUntilBust[edit]
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathGoalEvaluator.Recycle