Gah - a solution with more questions. – EntropicLqd

UE3:Goal_Null (UDK)

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UDK Object >> PathGoalEvaluator >> Goal_Null
Package: 
Engine

this goal eval will not stop until its out of paths, and will simply return the node with the least cost

Default values[edit]

Property Value
CacheIdx 5
MaxPathVisits 2048

Functions[edit]

Static functions[edit]

GoUntilBust[edit]

static function bool GoUntilBust (Pawn P, optional int InMaxPathVisits)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: PathGoalEvaluator.Recycle