Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:HeatmapVisualizer (UDK)
Object >> GameStatsVisitorImpl >> GameStatsVisualizer >> HeatmapVisualizer |
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Visualizes the movement of players through the map as a series of lines
Properties[edit]
CurrentMaxDensity[edit]
Type: int
Uset defined value used to normalize rendered data
Default value: -1
CurrentMinDensity[edit]
Type: int
User defined value used to normalize rendered data
Default value: -1
HeatmapMaterial[edit]
Type: MaterialInstanceConstant
Reference to the material that renders the heatmap
HeatmapPositions[edit]
Type: array<HeatMapPosEntry>
All data to be drawn by this visualizer
MaxDensity[edit]
Type: int
Max count of the stat found in all heatmap buckets
MinDensity[edit]
Type: int
Min count (non-zero) of the stat found in all heatmap buckets
OverlayTexture[edit]
Type: Texture2D
Reference to the texture generated from the heatmap data
TextureXSize[edit]
Type: int
The dimensions of the heatmap texture
Default value: 256
TextureYSize[edit]
Type: int
Default value: 256
WorldMaxPos[edit]
Type: Object.Vector
WorldMinPos[edit]
Type: Object.Vector
World bounds
Default values[edit]
Property | Value |
---|---|
FriendlyName | "Heatmap Visualizer" |
OptionsDialogName | "ID_HEATMAPOPTIONS" |
Structs[edit]
HeatMapPosEntry[edit]
Modifiers: native
Atomic position/rotation entry at a given time
- float Time
- Object.Vector Position