Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:HeatmapVisualizer (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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Latest revision as of 06:40, 17 January 2010

UDK Object >> GameStatsVisitorImpl >> GameStatsVisualizer >> HeatmapVisualizer
Package: 
UnrealEd
Implemented interfaces
GameStatsDatabaseVisitor

Visualizes the movement of players through the map as a series of lines

Properties[edit]

CurrentMaxDensity[edit]

Type: int

Uset defined value used to normalize rendered data

Default value: -1

CurrentMinDensity[edit]

Type: int

User defined value used to normalize rendered data

Default value: -1

HeatmapMaterial[edit]

Type: MaterialInstanceConstant

Reference to the material that renders the heatmap

HeatmapPositions[edit]

Type: array<HeatMapPosEntry>

All data to be drawn by this visualizer

MaxDensity[edit]

Type: int

Max count of the stat found in all heatmap buckets

MinDensity[edit]

Type: int

Min count (non-zero) of the stat found in all heatmap buckets

OverlayTexture[edit]

Type: Texture2D

Reference to the texture generated from the heatmap data

TextureXSize[edit]

Type: int

The dimensions of the heatmap texture

Default value: 256

TextureYSize[edit]

Type: int


Default value: 256

WorldMaxPos[edit]

Type: Object.Vector


WorldMinPos[edit]

Type: Object.Vector

World bounds

Default values[edit]

Property Value
FriendlyName "Heatmap Visualizer"
OptionsDialogName "ID_HEATMAPOPTIONS"

Structs[edit]

HeatMapPosEntry[edit]

Modifiers: native

Atomic position/rotation entry at a given time

float Time 
Object.Vector Position