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Revision as of 06:12, 17 January 2010
Object >> Component >> ActorComponent >> HeightFogComponent |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'HeightFogComponent'
bEnabled
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
Density
Type: float
Modifiers: const, interp
affects the scale for the fog layer's thickness
Default value: 5.0E-5
ExtinctionDistance
Type: float
Modifiers: const, interp
The distance at which light passing through the fog is 100% extinguished.
Default value: 1.0E8
LightBrightness
Type: float
Modifiers: const, interp
affects the inscattering color
Default value: 0.1
LightColor
Type: Object.Color
Modifiers: const, interp
Fog color to blend with the scene
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 255 |
R | 255 |
StartDistance
Type: float
Modifiers: const, interp
distance at which fog starts affecting the scene
Internal variables
Height
Type: float
Modifiers: const
z-height for the fog plane - updated by the owning actor
Native functions
SetEnabled
Changes the enabled state of the height fog component.
Parameters:
- bSetEnabled - The new value for bEnabled.