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Difference between revisions of "UE3:HeightFogComponent (UDK)"

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{{infobox class
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{{UE3:HeightFogComponent (UT3)}}
| package = Engine
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| parent1 = ActorComponent
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| parent2 = Component
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| parent3 = Object
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}}
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{{autogenerated}}
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<!-- enter class description -->
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==Properties==
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===Property group 'HeightFogComponent'===
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====bEnabled====
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'''Type:''' [[bool]]
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'''[[Variables#Modifiers|Modifiers]]:''' const
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True if the fog is enabled.
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'''Default value:''' True
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====Density====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' const, interp
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affects the scale for the fog layer's thickness
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'''Default value:''' 5.0E-5
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====ExtinctionDistance====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' const, interp
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The distance at which light passing through the fog is 100% extinguished.
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'''Default value:''' 1.0E8
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====LightBrightness====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' const, interp
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affects the inscattering color
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'''Default value:''' 0.1
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====LightColor====
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'''Type:''' {{tl|Color|Object|structs}}
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'''[[Variables#Modifiers|Modifiers]]:''' const, interp
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Fog color to blend with the scene
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'''Default value:'''
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{| class="list defaults"
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! {{tl|Color||Object structs|Member}}
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! Value
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|-
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| A
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| 0
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|-
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| B
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| 255
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|-
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| G
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| 255
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|-
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| R
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| 255
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|}
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====StartDistance====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' const, interp
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distance at which fog starts affecting the scene
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===Internal variables===
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====Height====
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'''Type:''' [[float]]
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'''[[Variables#Modifiers|Modifiers]]:''' const
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z-height for the fog plane - updated by the owning actor
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==Native functions==
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====SetEnabled====
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{{code|final native function '''SetEnabled''' ([[bool]]&nbsp;'''bSetEnabled''')}}
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<!-- enter function description -->
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Revision as of 07:12, 17 January 2010

UDK Object >> Component >> ActorComponent >> HeightFogComponent
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'HeightFogComponent'

bEnabled

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

Density

Type: float

Modifiers: const, interp

affects the scale for the fog layer's thickness

Default value: 5.0E-5

ExtinctionDistance

Type: float

Modifiers: const, interp

The distance at which light passing through the fog is 100% extinguished.

Default value: 1.0E8

LightBrightness

Type: float

Modifiers: const, interp

affects the inscattering color

Default value: 0.1

LightColor

Type: Object.Color

Modifiers: const, interp

Fog color to blend with the scene

Default value:

Member Value
A 0
B 255
G 255
R 255

StartDistance

Type: float

Modifiers: const, interp

distance at which fog starts affecting the scene

Internal variables

Height

Type: float

Modifiers: const

z-height for the fog plane - updated by the owning actor

Native functions

SetEnabled

final native function SetEnabled (bool bSetEnabled)

Changes the enabled state of the height fog component.

Parameters:

  • bSetEnabled - The new value for bEnabled.