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UE3:InternetLink (UT3)

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UT3 Object >> Actor >> Info >> InternetInfo >> InternetLink
Package: 
UWeb
Direct subclass:
TcpLink
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK

null

Properties

DataPending

Type: int

Modifiers: const


InLineMode

Type: ELineMode


LinkMode

Type: ELinkMode


OutLineMode

Type: ELineMode


Port

Type: int

Modifiers: const


PrivateResolveInfo

Type: pointer

Modifiers: private, native, const


ReceiveMode

Type: EReceiveMode


Default value: RMODE_Event

RemoteSocket

Type: pointer{FSocket}

Modifiers: const


Socket

Type: pointer{FSocket}

Modifiers: const

(sockets are 64-bit on AMD64, so use "pointer").

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: InternetInfo.Sprite

No new values.

Enums

ELineMode

LMODE_auto 
LMODE_DOS 
CRLF
LMODE_UNIX 
LF
LMODE_MAC 
LFCR

ELinkMode

MODE_Text 
MODE_Line 
MODE_Binary 

EReceiveMode

RMODE_Manual 
RMODE_Event 

Structs

IpAddr

int Addr 
int Port 

Functions

Native functions

GetLastError

native function int GetLastError ()


GetLocalIP

native function GetLocalIP (out IpAddr Arg)


IpAddrToString

native function string IpAddrToString (IpAddr Arg)


IsDataPending

native function bool IsDataPending ()


ParseURL

native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)


Resolve

native function Resolve (coerce string Domain)


StringToIpAddr

native function bool StringToIpAddr (string Str, out IpAddr Addr)


Events

Resolved

event Resolved (IpAddr Addr)


ResolveFailed

event ResolveFailed ()