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UE3:InternetLink (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetInfo >> InternetLink |
Contents
- Package:
- UWeb
- Direct subclass:
- TcpLink
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK
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Properties
DataPending
Type: int
Modifiers: const
InLineMode
Type: ELineMode
LinkMode
Type: ELinkMode
OutLineMode
Type: ELineMode
Port
Type: int
Modifiers: const
PrivateResolveInfo
Type: pointer
Modifiers: private, native, const
ReceiveMode
Type: EReceiveMode
Default value: RMODE_Event
RemoteSocket
Type: pointer{FSocket}
Modifiers: const
Socket
Type: pointer{FSocket}
Modifiers: const
(sockets are 64-bit on AMD64, so use "pointer").
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: InternetInfo.Sprite
No new values.
Enums
ELineMode
- LMODE_auto
- LMODE_DOS
- CRLF
- LMODE_UNIX
- LF
- LMODE_MAC
- LFCR
ELinkMode
- MODE_Text
- MODE_Line
- MODE_Binary
EReceiveMode
- RMODE_Manual
- RMODE_Event
Structs
IpAddr
Functions
Native functions
GetLastError
native function int GetLastError ()
GetLocalIP
native function GetLocalIP (out IpAddr Arg)
IpAddrToString
IsDataPending
native function bool IsDataPending ()
ParseURL
native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)
Resolve
native function Resolve (coerce string Domain)
StringToIpAddr
Events
Resolved
event Resolved (IpAddr Addr)
ResolveFailed
event ResolveFailed ()