Always snap to grid
UE3:InterpTrackAnimControl (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackAnimControl |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'InterpTrackAnimControl'[edit]
SlotName[edit]
Type: name
Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
Internal variables[edit]
AnimSeqs[edit]
Type: array<AnimControlTrackKey>
Track of different animations to play and when to start playing them.
AnimSets[edit]
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.
Default values[edit]
Property | Value |
---|---|
bIsAnimControlTrack | True |
TrackInstClass | Class'Engine.InterpTrackInstAnimControl' |
TrackTitle | "Anim" |
Structs[edit]
AnimControlTrackKey[edit]
Modifiers: native
Structure used for holding information for one animation played on the Anim Control track.
- float StartTime
- Position in the Matinee sequence to start playing this animation.
- name AnimSeqName
- Name of AnimSequence to play.
- float AnimStartOffset
- Time to start playing AnimSequence at.
- float AnimEndOffset
- Time to end playing the AnimSequence at.
- float AnimPlayRate
- Playback speed of this animation.
- bool bLooping
- Should this animation loop.
- bool bReverse
- Whether to play the animation in reverse or not.