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Difference between revisions of "UE3:InterpTrackEvent (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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{{infobox class
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{{UE3:InterpTrackEvent (UT3)}}
| package = Engine
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| parent1 = InterpTrack
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| parent2 = Object
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}}
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{{autogenerated}}
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null
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==Properties==
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===Property group 'InterpTrackEvent'===
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====bFireEventsWhenBackwards====
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'''Type:''' [[bool]]
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If events should be fired when passed playing the sequence backwards.
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'''Default value:''' True
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====bFireEventsWhenForwards====
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'''Type:''' [[bool]]
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If events should be fired when passed playing the sequence forwards.
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'''Default value:''' True
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====bFireEventsWhenJumpingForwards====
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'''Type:''' [[bool]]
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If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
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===Internal variables===
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====EventTrack====
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'''Type:''' [[array]]<{{tl|EventTrackKey}}>
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Array of events to fire off.
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===Default values===
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{| class="list defaults"
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! Property
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! Value
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|-
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| {{tl|TrackInstClass||InterpTrack}}
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| [[Types#Class|Class]]'{{cl|InterpTrackInstEvent|Engine}}'
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|-
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| {{tl|TrackTitle||InterpTrack}}
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| "Event"
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|}
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==Structs==
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===EventTrackKey===
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'''[[Structs#Modifiers|Modifiers]]:''' native
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<!-- enter struct description -->
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; [[float]] Time : <!-- enter variable description -->
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; [[name]] EventName : <!-- enter variable description -->
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Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackEvent
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'InterpTrackEvent'[edit]

bFireEventsWhenBackwards[edit]

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards[edit]

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards[edit]

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Internal variables[edit]

EventTrack[edit]

Type: array<EventTrackKey>

Array of events to fire off.

Default values[edit]

Property Value
TrackInstClass Class'Engine.InterpTrackInstEvent'
TrackTitle "Event"

Structs[edit]

EventTrackKey[edit]

Modifiers: native

Information for one event in the track.

float Time 
name EventName