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UE3:InterpTrackEvent (UDK)
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Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> InterpTrack >> InterpTrackEvent |
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Properties[edit]
Property group 'InterpTrackEvent'[edit]
bFireEventsWhenBackwards[edit]
Type: bool
If events should be fired when passed playing the sequence backwards.
Default value: True
bFireEventsWhenForwards[edit]
Type: bool
If events should be fired when passed playing the sequence forwards.
Default value: True
bFireEventsWhenJumpingForwards[edit]
Type: bool
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
Internal variables[edit]
EventTrack[edit]
Type: array<EventTrackKey>
Array of events to fire off.
Default values[edit]
Property | Value |
---|---|
TrackInstClass | Class'Engine.InterpTrackInstEvent' |
TrackTitle | "Event" |
Structs[edit]
EventTrackKey[edit]
Modifiers: native
Information for one event in the track.