Mostly Harmless

Difference between revisions of "UE3:InterpTrackEvent (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 2))
 
(No difference)

Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrack >> InterpTrackEvent
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'InterpTrackEvent'[edit]

bFireEventsWhenBackwards[edit]

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards[edit]

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards[edit]

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Internal variables[edit]

EventTrack[edit]

Type: array<EventTrackKey>

Array of events to fire off.

Default values[edit]

Property Value
TrackInstClass Class'Engine.InterpTrackInstEvent'
TrackTitle "Event"

Structs[edit]

EventTrackKey[edit]

Modifiers: native

Information for one event in the track.

float Time 
name EventName