Always snap to grid

UE3:InterpTrackInstMove (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> InterpTrackInst >> InterpTrackInstMove
Package: 
Engine
This class in other games:
UT3


Properties

InitialQuat

Type: Object.Quat

Orientation of group's actor when sequence was started.

See: InitialTM

InitialTM

Type: Object.Matrix

Transform of group's actor when sequence was started. This is used to reset sequence and also as basis when using IMF_RelativeToInitial.

ResetLocation

Type: Object.Vector

Saved position. Used in editor for resetting when quitting Matinee.

ResetRotation

Type: Object.Rotator

Saved rotation. Used in editor for resetting when quitting Matinee.

SavedPhysics

Type: Actor.EPhysics

Saved Physics state to go back to *