Always snap to grid
UE3:InterpTrackInstMove (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
Object >> InterpTrackInst >> InterpTrackInstMove |
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Properties
InitialQuat
Type: Object.Quat
Orientation of group's actor when sequence was started.
See: InitialTM
InitialTM
Type: Object.Matrix
Transform of group's actor when sequence was started. This is used to reset sequence and also as basis when using IMF_RelativeToInitial.
ResetLocation
Type: Object.Vector
Saved position. Used in editor for resetting when quitting Matinee.
ResetRotation
Type: Object.Rotator
Saved rotation. Used in editor for resetting when quitting Matinee.
SavedPhysics
Type: Actor.EPhysics
Saved Physics state to go back to *