Always snap to grid

UE3:InterpTrackInstToggle (UDK)

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UDK Object >> InterpTrackInst >> InterpTrackInstToggle
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'InterpTrackInstToggle'

Action

Type: InterpTrackToggle.ETrackToggleAction


Internal variables

bSavedActiveState

Type: bool

Cached 'active' state for the toggleable actor before we possessed it; restored when Matinee exits

LastUpdatePosition

Type: float

Position we were in last time we evaluated. During UpdateTrack, toggles between this time and the current time will be processed.