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UE3:InterpTrackToggle (UDK)
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Object >> InterpTrack >> InterpTrackToggle |
Contents
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Properties[edit]
Property group 'InterpTrackToggle'[edit]
bActivateSystemEachUpdate[edit]
Type: bool
If true, the track will call ActivateSystem on the emitter each update (the old 'incorrect' behavior). If false (the default), the System will only be activated if it was previously inactive.
bFireEventsWhenBackwards[edit]
Type: bool
If events should be fired when passed playing the sequence backwards.
Default value: True
bFireEventsWhenForwards[edit]
Type: bool
If events should be fired when passed playing the sequence forwards.
Default value: True
bFireEventsWhenJumpingForwards[edit]
Type: bool
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
Default value: True
Internal variables[edit]
ToggleTrack[edit]
Type: array<ToggleTrackKey>
Array of events to fire off.
Default values[edit]
Property | Value |
---|---|
TrackInstClass | Class'Engine.InterpTrackInstToggle' |
TrackTitle | "Toggle" |
Enums[edit]
ETrackToggleAction[edit]
Enumeration indicating toggle action
- ETTA_Off
- ETTA_On
- ETTA_Toggle
- ETTA_Trigger
Structs[edit]
ToggleTrackKey[edit]
Modifiers: native
Information for one toggle in the track.
- float Time
- ETrackToggleAction ToggleAction