Cogito, ergo sum

UE3:InterpTrackToggle (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> InterpTrack >> InterpTrackToggle
Package: 
Engine
This class in other games:
UDK

null

Properties[edit]

Property group 'InterpTrackToggle'[edit]

bActivateSystemEachUpdate[edit]

Type: bool

If true, the track will call ActivateSystem on the emitter each update (the old 'incorrect' behavior). If false (the default), the System will only be activated if it was previously inactive.

bFireEventsWhenJumpingForwards[edit]

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Default value: True

Internal variables[edit]

ToggleTrack[edit]

Type: array<ToggleTrackKey>

Array of events to fire off.

Default values[edit]

Property Value
TrackInstClass Class'Engine.InterpTrackInstToggle'
TrackTitle "Toggle"

Enums[edit]

ETrackToggleAction[edit]

Enumeration indicating toggle action

ETTA_Off 
ETTA_On 
ETTA_Toggle 

Structs[edit]

ToggleTrackKey[edit]

Modifiers: native

Information for one toggle in the track.

float Time 
ETrackToggleAction ToggleAction