My program doesn't have bugs. It just develops random features.

UE3:InterpTrackVisibility (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> InterpTrack >> InterpTrackVisibility
Package: 
Engine

null

Properties[edit]

Property group 'InterpTrackVisibility'[edit]

bFireEventsWhenBackwards[edit]

Type: bool

If events should be fired when passed playing the sequence backwards.

Default value: True

bFireEventsWhenForwards[edit]

Type: bool

If events should be fired when passed playing the sequence forwards.

Default value: True

bFireEventsWhenJumpingForwards[edit]

Type: bool

If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.

Default value: True

Internal variables[edit]

VisibilityTrack[edit]

Type: array<VisibilityTrackKey>

Array of events to fire off.

Default values[edit]

Property Value
TrackInstClass Class'Engine.InterpTrackInstVisibility'
TrackTitle "Visibility"

Enums[edit]

EVisibilityTrackAction[edit]

Visibility track actions

EVTA_Hide 
Hides the object
EVTA_Show 
Shows the object
EVTA_Toggle 
Toggles visibility of the object

EVisibilityTrackCondition[edit]

Required condition for firing this event

EVTC_Always 
Always play this event
EVTC_GoreEnabled 
Only play this event when extreme content (gore) is enabled
EVTC_GoreDisabled 
Only play this event when extreme content (gore) is disabled

Structs[edit]

VisibilityTrackKey[edit]

Modifiers: native

Information for one toggle in the track.

float Time 
EVisibilityTrackAction Action 
EVisibilityTrackCondition ActiveCondition 
Condition that must be satisfied for this key event to fire