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UE3:LensFlareSource (UT3)
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LensFlare source actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LensFlareSource'[edit]
LensFlareComp[edit]
Type: LensFlareComponent
Modifiers: editconst, const
Default value: LensFlareComponent'LensFlareComponent0'
Internal variables[edit]
bCurrentlyActive[edit]
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed lens flares on clients
Default values[edit]
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.5 |
DrawInnerCone0[edit]
Class: Engine.DrawLightConeComponent
No new values.
DrawOuterCone0[edit]
Class: Engine.DrawLightConeComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ConeColor |
|
DrawRadius0[edit]
Class: Engine.DrawLightRadiusComponent
No new values.
LensFlareComponent0[edit]
Class: Engine.LensFlareComponent
Property | Value |
---|---|
PreviewInnerCone | DrawLightConeComponent'Engine.Default__LensFlareSource:DrawInnerCone0' |
PreviewOuterCone | DrawLightConeComponent'Engine.Default__LensFlareSource:DrawOuterCone0' |
PreviewRadius | DrawLightRadiusComponent'Engine.Default__LensFlareSource:DrawRadius0' |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ScreenSize | 0.0025 |
Sprite | Texture2D'EngineResources.S_Emitter' |
Functions[edit]
Native functions[edit]
SetTemplate[edit]
native final function SetTemplate (LensFlare NewTemplate)
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.
SetActorParameter[edit]
SetColorParameter[edit]
simulated function SetColorParameter (name ParameterName, Object.LinearColor Param)
SetExtColorParameter[edit]
simulated function SetExtColorParameter (name ParameterName, float Red, float Green, float Blue, float Alpha)
SetFloatParameter[edit]
SetVectorParameter[edit]
simulated function SetVectorParameter (name ParameterName, Object.Vector Param)