I don't need to test my programs. I have an error-correcting modem.
UE3:LevelStreamingVolume (UT3)
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Used to affect level streaming in the game and level visibility in the editor.
Properties[edit]
Property group 'LevelStreamingVolume'[edit]
bDisabled[edit]
Type: bool
If TRUE, this streaming volume is ignored by the streaming volume code. Used to either disable a level streaming volume without disassociating it from the level, or to toggle the control of a level's streaming between Kismet and volume streaming.
bEditorPreVisOnly[edit]
Type: bool
If TRUE, this streaming volume should only be used for editor streaming level previs.
StreamingLevels[edit]
Type: array<LevelStreaming>
Modifiers: noimport, const, editconst
Levels affected by this level streaming volume.
Usage[edit]
Type: EStreamingVolumeUsage
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
Enums[edit]
EStreamingVolumeUsage[edit]
Enum for different usage cases of level streaming volumes.
- SVB_Loading
- SVB_LoadingAndVisibility
- SVB_VisibilityBlockingOnLoad
- SVB_BlockingOnLoad
- SVB_LoadingNotVisible
Instance functions[edit]
OnToggle[edit]
Overrides: Volume.OnToggle
Kismet support for toggling bDisabled.