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UE3:LevelStreamingVolume (UT3)
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Used to affect level streaming in the game and level visibility in the editor.
Properties
Property group 'LevelStreamingVolume'
bDisabled
Type: bool
If TRUE, this streaming volume is ignored by the streaming volume code. Used to either disable a level streaming volume without disassociating it from the level, or to toggle the control of a level's streaming between Kismet and volume streaming.
bEditorPreVisOnly
Type: bool
If TRUE, this streaming volume should only be used for editor streaming level previs.
StreamingLevels
Type: array<LevelStreaming>
Modifiers: noimport, const, editconst
Levels affected by this level streaming volume.
Usage
Type: EStreamingVolumeUsage
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)
Default values
Property | Value |
---|---|
bCollideActors | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
Enums
EStreamingVolumeUsage
Enum for different usage cases of level streaming volumes.
- SVB_Loading
- SVB_LoadingAndVisibility
- SVB_VisibilityBlockingOnLoad
- SVB_BlockingOnLoad
- SVB_LoadingNotVisible
Instance functions
OnToggle
Overrides: Volume.OnToggle
Kismet support for toggling bDisabled.