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UE3:LevelStreaming (UT3)
Object >> LevelStreaming |
- Package:
- Engine
- Direct subclasses:
- LevelStreamingDistance, LevelStreamingKismet, LevelStreamingPersistent
- This class in other games:
- UDK
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LevelStreaming
Abstract base class of container object encapsulating data required for streaming and providing interface for when a level should be streamed in and out of memory.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LevelStreaming'[edit]
bIsFullyStatic[edit]
Type: bool
Modifiers: const
Whether this level is fully static - if it is, then assumptions can be made about it, ie it doesn't need to be reloaded since nothing could have changed
bLocked[edit]
Type: bool
Modifiers: const
Whether this level is locked; that is, its actors are read-only.
bShouldBeVisibleInEditor[edit]
Type: bool
Modifiers: const
Whether this level should be visible in the Editor
Default value: True
DrawColor[edit]
Type: Object.Color
Modifiers: const
The level's color; used to make the level easily identifiable in the level browser, for actor level visulization, etc.
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
EditorStreamingVolumes[edit]
Type: array<LevelStreamingVolume>
Modifiers: const, editconst
The level streaming volumes bound to this level.
MinTimeBetweenVolumeUnloadRequests[edit]
Type: float
Cooldown time in seconds between volume-based unload requests. Used in preventing spurious unload requests.
Default value: 2.0
Offset[edit]
Type: Object.Vector
Modifiers: const
Offset applied to actors after loading.
PackageName[edit]
Type: name
Modifiers: editconst, const
Name of the level package name used for loading.
Internal variables[edit]
bBoundingBoxVisible[edit]
Type: bool
Modifiers: const
Whether this level's bounding box should be visible in the Editor.
bHasLoadRequestPending[edit]
Type: bool
Modifiers: const, transient
Whether we currently have a load request pending.
bHasUnloadRequestPending[edit]
Type: bool
Modifiers: const, transient
Whether we currently have an unload request pending.
bIsRequestingUnloadAndRemoval[edit]
Type: bool
Modifiers: const, transient
Whether this level streaming object's level should be unloaded and the object be removed from the level list.
bIsVisible[edit]
Type: bool
Modifiers: const, transient
Whether the level is currently visible/ associated with the world
bShouldBeLoaded[edit]
Type: bool
Modifiers: const, transient
Whether the level should be loaded
bShouldBeVisible[edit]
Type: bool
Modifiers: const, transient
Whether the level should be visible if it is loaded
bShouldBlockOnLoad[edit]
Type: bool
Modifiers: transient
Whether we want to force a blocking load
LastVolumeUnloadRequestTime[edit]
Type: float
Modifiers: const, transient
Time of last volume unload request. Used in preventing spurious unload requests.
LoadedLevel[edit]
Type: Level
Modifiers: transient, const
Pointer to Level object if currently loaded/ streamed in.
OldOffset[edit]
Type: Object.Vector
Modifiers: const
Current/ old offset required for changing the offset at runtime, e.g. in the Editor.