Gah - a solution with more questions. – EntropicLqd
UE3:MaterialExpressionDepthBiasedBlend (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> MaterialExpression >> MaterialExpressionDepthBiasedBlend |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'MaterialExpressionDepthBiasedBlend'[edit]
BiasScale[edit]
Type: float
The bias scale value
Default value: 1.0
bNormalize[edit]
Type: bool
normalize the depth values to [near,far] -> [0,1]
Internal variables[edit]
Alpha[edit]
Type: MaterialExpression.ExpressionInput
The source alpha input NOT REQUIRED
Bias[edit]
Type: MaterialExpression.ExpressionInput
The depth bias input This can be a constant, texture sample, etc.
NOTE: No bias expression indicates a bias of 1.0f.
RGB[edit]
Type: MaterialExpression.ExpressionInput
The source color input
Default values[edit]
Property | Value |
---|---|
MenuCategories[0] | 'Obsolete' |