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UE3:MaterialExpressionFresnel (UT3)

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UT3 Object >> MaterialExpression >> MaterialExpressionFresnel
Package: 
Engine
Within class: 
Material
This class in other games:
UDK

Allows the artists to quickly set up a Fresnel term. Returns:

pow(1 - max(Normal dot Camera,0),Exponent)

Properties[edit]

Property group 'MaterialExpressionFresnel'[edit]

Exponent[edit]

Type: float

The exponent to pass into the pow() function

Default value: 3.0

Internal variables[edit]

Normal[edit]

Type: MaterialExpression.ExpressionInput

The normal to dot with the camera vector