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UE3:MaterialExpressionParticleMacroUV (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> MaterialExpression >> MaterialExpressionParticleMacroUV |
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This UV node generates texture coordinates in view space centered on the particle system's MacroUVPosition, with tiling controlled by the particle system's MacroUVRadius. It is useful for mapping a 'macro' noise texture in a continuous manner onto all particles of a particle system.
Properties[edit]
Property group 'MaterialExpressionParticleMacroUV'[edit]
bUseViewSpace[edit]
Type: bool
Whether to calculate the UVs in View space, which gives a slightly different UV position based on depth and creates a parallax effect, at the cost of texture swimming.
Default values[edit]
Property | Value |
---|---|
MenuCategories[0] | 'Particles' |