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UE3:MeshBeaconClient (UDK)
Object >> MeshBeacon >> MeshBeaconClient |
Contents
- Package:
- IpDrv
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This class is used to connect to a host mesh beacon in order to establish a connected mesh network.
Properties[edit]
bUsingRegisteredAddr[edit]
Type: bool
Modifiers: transient
TRUE if address was registered with the beacon address resolver
ClientBeaconRequestType[edit]
Type: MeshBeacon.EMeshBeaconPacketType
The pending request to be sent
ClientBeaconState[edit]
Type: EMeshBeaconClientState
The state of the client beacon as it establishes a connection to the host
ClientPendingRequest[edit]
Type: ClientConnectionRequest
Modifiers: const
Active connection request that is pending for this client
ConnectionRequestElapsedTime[edit]
Type: float
Used to track how long we've been waiting for a connection response
ConnectionRequestTimeout[edit]
Type: float
Modifiers: config
Indicates how long the client should wait for a connection response before timing out
CurrentBandwidthTest[edit]
Type: ClientBandwidthTestData
The upstream test state for the client
HostPendingRequest[edit]
Type: OnlineGameSearch.OnlineGameSearchResult
Modifiers: const
Holds a reference to the data that is used to reach the potential host while a connection is being established for this client
Resolver[edit]
Type: ClientBeaconAddressResolver
Platform specific address resolver for this beacon. Instantiated using the ResolverClass type.
ResolverClass[edit]
Type: class<ClientBeaconAddressResolver>
Class to use for address resolving and registering
ResolverClassName[edit]
Type: string
Modifiers: config
Name of the class to use for address resolving and registering
Enums[edit]
EMeshBeaconClientState[edit]
Used to drive the client state machine
- MBCS_None
- MBCS_Connecting
- MBCS_Connected
- MBCS_ConnectionFailed
- MBCS_AwaitingResponse
- MBCS_Closed
Structs[edit]
ClientBandwidthTestData[edit]
Modifiers: native
Keeps track of all data needed for the current upstream bandwidth test
- MeshBeacon.EMeshBeaconBandwidthTestType TestType
- Type of test current being done
- MeshBeacon.EMeshBeaconBandwidthTestState CurrentState
- State of the bandwidth test for the client
- int NumBytesToSendTotal
- Total bytes expected to be sent in order to complete this test
- int NumBytesSentTotal
- Tally of bytes that have been sent so far for the test
- int NumBytesSentLast
- Size of last buffer that was sent for the test
- float ElapsedTestTime
- Time since test was started
ClientConnectionRequest[edit]
Modifiers: native
Used to send the initial client connection request to the host
- OnlineSubsystem.UniqueNetId PlayerNetId
- Net Id of primary player on this client
- OnlineSubsystem.ENATType NatType
- NAT Type for this client
- bool bCanHostVs
- TRUE if the client is able to host a vs match
- float GoodHostRatio
- Ratio of successful vs unsuccessful matches hosted by this client in the past
- array<MeshBeacon.ConnectionBandwidthStats> BandwidthHistory
- History of bandwidth results from previous tests. Saved/loaded in the player's profile
- int MinutesSinceLastTest
- Elapsed time in minutes since the last bandwidth test
Delegates[edit]
OnConnectionRequestResult[edit]
Delegate called by the client mesh beacon when a connection request has been responded to by the destination host
Parameters:
- ConnectionResult - whether the connection request was successful
OnCreateNewSessionRequestReceived[edit]
Delegate called by the client mesh beacon when the host sends a request for a client to create a new game session. Used during game session migration to a new host.
Parameters:
- SessionName - the name of the session to register
- SearchClass - the search that should be populated with the session
- Players - list of players to register on the newly created session
OnReceivedBandwidthTestRequest[edit]
Delegate called by the client mesh beacon when a new bandwidth test request has been received from the host.
Parameters:
- TestType - test to run based on enum of EMeshBeaconBandwidthTestType supported bandwidth test types
OnReceivedBandwidthTestResults[edit]
Delegate called by the client mesh beacon when bandwidth testing has completed on the host and the results have been sent back to this client.
Parameters:
- TestType - test that completed based on enum of EMeshBeaconBandwidthTestType supported bandwidth test types
- TestResult - overall result from running the test
- BandwidthStats - statistics and timing information from running the test
OnTravelRequestReceived[edit]
Delegate called by the client mesh beacon when the host sends a request for all clients to travel to the destination included in the packet.
Parameters:
- SessionName - the name of the session to register
- SearchClass - the search that should be populated with the session
- PlatformSpecificInfo - the binary data to place in the platform specific areas
Functions[edit]
Native functions[edit]
DestroyBeacon[edit]
Overrides: MeshBeacon.DestroyBeacon
Stops listening for requests/responses and releases any allocated memory
BeginBandwidthTest[edit]
Have this client start a bandwidth test on the connected host by sending a start packet and then streaming as many dummy packets as possible before timeout (MaxBandwidthTestSendTime).
Parameters:
- TestType - test to run based on enum of EMeshBeaconBandwidthTestType supported bandwidth test types
- TestBufferSize - size in bytes of total data to be sent for the bandwidth test
Returns:
- TRUE if the test was successfully started
RequestConnection[edit]
Request a connection to be established to the remote host. As part of the connection request also send the NAT type and bandwidth history data for the client. Note this request is async and the results will be sent via the delegate
Parameters:
- DesiredHost - the server that the connection will be made to
- ClientRequest - the client data that is going to be sendt with the request
- bRegisterSecureAddress - if TRUE then then key exchange is required to connect with the host
Returns:
- TRUE if the request async task started ok, false if it failed to send
SendHostNewGameSessionResponse[edit]
Notify host of a newly created game session by this client. Host can decide to use/discard the new game session.
Parameters:
- bSuccess - TRUE if the session was created successfully
- SessionName - the name of the session that was created
- SearchClass - the search that should be populated with the session
- PlatformSpecificInfo - the binary data to place in the platform specific areas
Other instance functions[edit]
DebugRender[edit]
Render debug info about the client mesh beacon
Parameters:
- Canvas - canvas object to use for rendering debug info
DumpInfo[edit]
Render debug info about the client mesh beacon