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Difference between revisions of "UE3:MorphNodeMultiPose (UDK)"
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'''[[Variables#Modifiers|Modifiers]]:''' transient | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
− | + | Cached pointer to actual MorphTarget object. | |
==Native functions== | ==Native functions== |
Revision as of 05:24, 17 January 2010
Object >> AnimObject >> MorphNodeBase >> MorphNodeMultiPose |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'MorphNodeMultiPose'
MorphNames
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
Weights
default weight is 1.f. But it can be scaled for tweaking.
Internal variables
Targets
Type: array<MorphTarget>
Modifiers: transient
Cached pointer to actual MorphTarget object.
Native functions
AddMorphTarget
Add the MorphTarget to use for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
RemoveMorphTarget
native final function RemoveMorphTarget (name MorphTargetName)
Remove the MorphTarget from using for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
UpdateMorphTarget
Update weight of the morph target