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Difference between revisions of "UE3:MorphNodePose (UDK)"
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'''[[Variables#Modifiers|Modifiers]]:''' transient | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
− | + | Cached pointer to actual MorphTarget object. | |
==Native functions== | ==Native functions== |
Latest revision as of 05:42, 17 January 2010
Object >> AnimObject >> MorphNodeBase >> MorphNodePose |
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Properties[edit]
Property group 'MorphNodePose'[edit]
MorphName[edit]
Type: name
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
Weight[edit]
Type: float
default weight is 1.f. But it can be scaled for tweaking.
Default value: 1.0
Internal variables[edit]
Target[edit]
Type: MorphTarget
Modifiers: transient
Cached pointer to actual MorphTarget object.
Native functions[edit]
SetMorphTarget[edit]
native final function SetMorphTarget (name MorphTargetName)
Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.