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Difference between revisions of "UE3:MorphNodePose (UDK)"

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'''[[Variables#Modifiers|Modifiers]]:''' transient
 
'''[[Variables#Modifiers|Modifiers]]:''' transient
  
<!-- enter variable description -->
+
Cached pointer to actual MorphTarget object.
  
 
==Native functions==
 
==Native functions==

Latest revision as of 05:42, 17 January 2010

UDK Object >> AnimObject >> MorphNodeBase >> MorphNodePose
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'MorphNodePose'[edit]

MorphName[edit]

Type: name

Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.

Weight[edit]

Type: float

default weight is 1.f. But it can be scaled for tweaking.

Default value: 1.0

Internal variables[edit]

Target[edit]

Type: MorphTarget

Modifiers: transient

Cached pointer to actual MorphTarget object.

Native functions[edit]

SetMorphTarget[edit]

native final function SetMorphTarget (name MorphTargetName)

Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.