There is no spoon

Difference between revisions of "UE3:MorphNodePose (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 3))
 
(No difference)

Latest revision as of 05:42, 17 January 2010

UDK Object >> AnimObject >> MorphNodeBase >> MorphNodePose
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'MorphNodePose'[edit]

MorphName[edit]

Type: name

Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.

Weight[edit]

Type: float

default weight is 1.f. But it can be scaled for tweaking.

Default value: 1.0

Internal variables[edit]

Target[edit]

Type: MorphTarget

Modifiers: transient

Cached pointer to actual MorphTarget object.

Native functions[edit]

SetMorphTarget[edit]

native final function SetMorphTarget (name MorphTargetName)

Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.