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Difference between revisions of "UE3:MorphNodePose (UDK)"
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'''[[Variables#Modifiers|Modifiers]]:''' transient | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
− | + | Cached pointer to actual MorphTarget object. | |
==Native functions== | ==Native functions== |
Revision as of 05:24, 17 January 2010
Object >> AnimObject >> MorphNodeBase >> MorphNodePose |
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Properties
Property group 'MorphNodePose'
MorphName
Type: name
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
Weight
Type: float
default weight is 1.f. But it can be scaled for tweaking.
Default value: 1.0
Internal variables
Target
Type: MorphTarget
Modifiers: transient
Cached pointer to actual MorphTarget object.
Native functions
SetMorphTarget
native final function SetMorphTarget (name MorphTargetName)
Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.