Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:NavMeshGoal_Null (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_Null
Package: 
Engine

this goal eval will not stop until its out of paths, and will simply return the node with the least cost

Properties[edit]

PartialGoal[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


Default values[edit]

Property Value
MaxPathVisits 2048

Functions[edit]

Static functions[edit]

GoUntilBust[edit]

static function bool GoUntilBust (NavigationHandle NavHandle, optional int InMaxPathVisits)


Native functions[edit]

RecycleNative[edit]

native function RecycleNative ()


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle