Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:NavMeshGoal_Null (UDK)
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Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_Null |
- Package:
- Engine
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this goal eval will not stop until its out of paths, and will simply return the node with the least cost
Properties[edit]
PartialGoal[edit]
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
Default values[edit]
Property | Value |
---|---|
MaxPathVisits | 2048 |
Functions[edit]
Static functions[edit]
GoUntilBust[edit]
Native functions[edit]
RecycleNative[edit]
native function RecycleNative ()
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathGoalEvaluator.Recycle