Cogito, ergo sum

UE3:NavMeshGoal_Null (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_Null
Package: 
Engine

this goal eval will not stop until its out of paths, and will simply return the node with the least cost

Properties

PartialGoal

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


Default values

Property Value
MaxPathVisits 2048

Functions

Static functions

GoUntilBust

static function bool GoUntilBust (NavigationHandle NavHandle, optional int InMaxPathVisits)


Native functions

RecycleNative

native function RecycleNative ()


Events

Recycle

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle