Gah - a solution with more questions. – EntropicLqd
UE3:NavMeshGoal_OutOfViewFrom (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_OutOfViewFrom |
- Package:
- GameFramework
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Properties[edit]
bShowDebug[edit]
Type: bool
show debug lines *
GoalPoly[edit]
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
OutOfViewLocation[edit]
Type: Object.Vector
Functions[edit]
Static functions[edit]
MustBeHiddenFromThisPoint[edit]
static function bool MustBeHiddenFromThisPoint (NavigationHandle NavHandle, Object.Vector InOutOfViewLocation)
Native functions[edit]
RecycleNative[edit]
native function RecycleNative ()
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathGoalEvaluator.Recycle