I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:NavMeshGoal_OutOfViewFrom (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_OutOfViewFrom
Package: 
GameFramework


Properties[edit]

bShowDebug[edit]

Type: bool

show debug lines *

GoalPoly[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


OutOfViewLocation[edit]

Type: Object.Vector


Functions[edit]

Static functions[edit]

MustBeHiddenFromThisPoint[edit]

static function bool MustBeHiddenFromThisPoint (NavigationHandle NavHandle, Object.Vector InOutOfViewLocation)


Native functions[edit]

RecycleNative[edit]

native function RecycleNative ()


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle