I don't need to test my programs. I have an error-correcting modem.

UE3:NavMeshGoal_OutOfViewFrom (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:24, 17 January 2010 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_OutOfViewFrom
Package: 
GameFramework


Properties

bShowDebug

Type: bool

show debug lines *

GoalPoly

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


OutOfViewLocation

Type: Object.Vector


Functions

Static functions

MustBeHiddenFromThisPoint

static function bool MustBeHiddenFromThisPoint (NavigationHandle NavHandle, Object.Vector InOutOfViewLocation)


Native functions

RecycleNative

native function RecycleNative ()


Events

Recycle

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle