My program doesn't have bugs. It just develops random features.
UE3:NavMeshGoal_PolyEncompassesAI (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_PolyEncompassesAI |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
this goal will throw out polygons which can't fully fit the entity searching this is useful for open-ended path searches (e.g. find any poly outside of a radius) because an edge may support the entity allowing the traversal to enter a polygon, but the entity might not necessarily fully fit inside the polygon, even though he could move through it
Default values[edit]
Property | Value |
---|---|
MaxPathVisits | 64 |
Functions[edit]
Static functions[edit]
MakeSureAIFits[edit]
static function bool MakeSureAIFits (NavigationHandle NavHandle)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathGoalEvaluator.Recycle