My program doesn't have bugs. It just develops random features.

UE3:NavMeshGoal_PolyEncompassesAI (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_PolyEncompassesAI
Package: 
Engine

this goal will throw out polygons which can't fully fit the entity searching this is useful for open-ended path searches (e.g. find any poly outside of a radius) because an edge may support the entity allowing the traversal to enter a polygon, but the entity might not necessarily fully fit inside the polygon, even though he could move through it

Default values[edit]

Property Value
MaxPathVisits 64

Functions[edit]

Static functions[edit]

MakeSureAIFits[edit]

static function bool MakeSureAIFits (NavigationHandle NavHandle)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle