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UE3:NavMeshGoal_PolyEncompassesAI (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_PolyEncompassesAI
Package: 
Engine

this goal will throw out polygons which can't fully fit the entity searching this is useful for open-ended path searches (e.g. find any poly outside of a radius) because an edge may support the entity allowing the traversal to enter a polygon, but the entity might not necessarily fully fit inside the polygon, even though he could move through it

Default values

Property Value
MaxPathVisits 64

Functions

Static functions

MakeSureAIFits

static function bool MakeSureAIFits (NavigationHandle NavHandle)


Events

Recycle

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle