My program doesn't have bugs. It just develops random features.

UE3:NavMeshPath_EnforceTwoWayEdges (UDK)

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UDK Object >> NavMeshPathConstraint >> NavMeshPath_EnforceTwoWayEdges
Package: 
Engine

only allows edges which have a corresponding edge back (filters out one-way situations)

Static functions[edit]

EnforceTwoWayEdges[edit]

static function bool EnforceTwoWayEdges (NavigationHandle NavHandle)