The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:NavMeshPath_MinDistBetweenSpecsOfType (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> NavMeshPathConstraint >> NavMeshPath_MinDistBetweenSpecsOfType |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties[edit]
EdgeType[edit]
Type: Pylon.ENavMeshEdgeType
the type of edge we want to enforce minimum distance between
InitLocation[edit]
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenEdgeTypes[edit]
Type: float
min dist between edges of the specified type type
Functions[edit]
Static functions[edit]
EnforceMinDist[edit]
static function bool EnforceMinDist (NavigationHandle NavHandle, float InMinDist, Pylon.ENavMeshEdgeType InEdgeType, optional Object.Vector LastLocation)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathConstraint.Recycle