I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:NavMeshPath_WithinTraversalDist (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> NavMeshPathConstraint >> NavMeshPath_WithinTraversalDist
Package: 
Engine


Properties[edit]

Property group 'NavMeshPath_WithinTraversalDist'[edit]

bSoft[edit]

Type: bool

if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are

Default value: True

MaxTraversalDist[edit]

Type: float

Maximum distance to traverse along a branch

SoftStartPenalty[edit]

Type: float

when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is

Default value: 320.0

Functions[edit]

Static functions[edit]

DontExceedMaxDist[edit]

static function bool DontExceedMaxDist (NavigationHandle NavHandle, float InMaxTraversalDist, bool bInSoft)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathConstraint.Recycle